Twitter: @pyrosim
- RT @taswell: If you think @HumorForMens is amazing, you haven't seen @HumorForWomens 2012/02/02
- RT @HumorForWomens: On your period? Hide your shame and tell everyone you're sick, in fact don't even go outside you witch 2012/02/02
- @NerdTalkPixie ( http://t.co/mPUBH4AF ) 2012/02/02
Meta
Finally caved in (pun intended) and bought the rest of Ocean Eyes. I realise I’m a few months late to the party, but hey, whatever.
Sunday, March 28, 2010
More Lorika Links
Thursday, March 25, 2010
http://twitter.com/pantheongames
http://pyrosim.net/lorika.exe
King’s Bounty: Armored Princess
Friday, January 29, 2010
Lately I’ve been playing King’s Bounty: Armored Princess at Tycho’s recommendation, and at steam sale prices it was certainly a worthy purchase. The primary gameplay is turn based strategy on a hex grid.
Done.
That said, and this may simply be my disillusionment with games in general speaking, the gameplay is somewhat formulaic. There is an option available in every single battle to do “autocombat” wherein the AI takes control of your armies and fights for you; you are able to take back control at any time. This feature is nice, but is limited by the facts that it doesn’t allow you to skip the animations and the AI sometimes makes painfully dumb moves. Ten minutes of watching (potentially inept) automated combat isn’t the most entertaining thing you could do, so you’ll probably want to fight most of the battles yourself. The decision making involved isn’t terribly difficult and the scale of any given battle is small enough to easily hold in your head, so the main effect of the game is the emotional impact of watching your armies die. Forever. The entire game world is built on a limited resources model, so if you achieve one too many pyrrhic victories you may find yourself unable to progress later in the game. Furthermore there is an in game time system that is potentially fed by realtime despite the fact that all other aspects of the game are turn-based.
If any of that sounded good to you, it might be worth a try: http://store.steampowered.com/app/3170/
Lorika on pyroWiki
Saturday, January 16, 2010
If you’re following the progress of Lorika, I have a very exciting link for you: http://pyrosim.net/wiki/Lorika
PHYSICS!!
Wednesday, January 13, 2010
Lorika now has physics, via Bullet.
And there was much rejoicing!
Lorika Progress
Sunday, January 10, 2010
No time for a full post now, but Lorika has made _huge_ strides of progress, including:
Levels
Wearable equipment
Usable items
Progress bars
After battle rewards
Quite nice explore menu
Spells
In battle targeting
Lorika Progress Report #1
Wednesday, January 6, 2010
- Music has been separated out into a classy Jukebox class
- Music can be muted with Ctrl+m
- Quit has been moved from Escape to Ctrl+q
- display_strings only advances on Space and Enter now
- Menu has a shell class
Texture support!
Monday, January 4, 2010
JRPG Linux Build
Wednesday, December 30, 2009
Here’s a current Linux build, replete with debug symbols: http://pyrosim.net/jrpg/Linux134.tar.bz2
